AI Insights · Timothy · October 2022
Top 5 Celebrity Games Performance in the UK for Q3 2022
In Q3 2022, the top 5 celebrity games in the UK showed varied performance trends in downloads, revenue, and active users. Discover the key insights from Sensor Tower.
The third quarter of 2022 saw interesting trends in the performance of the top 5 celebrity games on a unified platform in the United Kingdom. Here's a detailed look at how each game fared in terms of weekly downloads, revenue, and active users.
Kim Kardashian: Hollywood from Glu Games LLC experienced fluctuations in weekly revenue, starting at around $26.6K and generally declining to about $16K by the end of September. Weekly downloads showed a downward trend, beginning at approximately 2.4K and reducing to around 944 by the end of the quarter. Active users also saw a decline from 7.7K in late June to 5.9K in late September.
Lamar - Idle Vlogger by Crazy Labs had a notable spike in weekly downloads, peaking at 22.9K in mid-September. Weekly revenue varied, peaking at around $2K in late September. Active users saw a significant increase from 28.4K in late June to 45.1K by the end of September, indicating growing engagement.
MovieStarPlanet 2: Star Life from MovieStarPlanet showed steady weekly revenue, fluctuating around $1.4K throughout the quarter. Weekly downloads were relatively stable, hovering around 600, with a slight decrease towards the end of the period. Active users also saw a gradual decline from 3.6K to approximately 2.9K by the end of September.
PewDiePie's Tuber Simulator by Outerminds Inc. had consistent weekly revenue, staying around $600 to $800 throughout the quarter. Downloads peaked at 1.3K in mid-July but declined to 464 by late September. Active users showed a slight decline from 8.9K in late June to around 7K by the end of September.
BTS WORLD by Netmarble Corporation experienced a steady decrease in weekly revenue, from around $1.4K in late June to $291 by the end of September. Downloads also saw a significant drop from 320 in late June to just 29 by late September. Active users decreased from 3.3K to approximately 2.2K over the quarter.
These insights are based on data from Sensor Tower, where more comprehensive information can be found. Each app has shown unique trends in downloads, revenue, and user engagement, reflecting the varied interests of the UK market.